Zappa.com

The Official Frank Zappa Messageboards
It is currently Tue Apr 24, 2018 10:31 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 8 posts ] 
Author Message
 Post subject: Video Games
PostPosted: Sat Nov 13, 2004 4:00 am 
Offline
User avatar

Joined: Sat Jan 03, 2004 4:21 pm
Posts: 1412
Location: From Nowhere
Anyone here besides me play 'em and love 'em? Cant be the only one!

_________________
Image


Top
 Profile  
 
 Post subject: Re: Video Games
PostPosted: Sat Nov 13, 2004 6:05 am 
Offline

Joined: Sat Nov 13, 2004 4:58 am
Posts: 5
Location: Brooklyn, NY
I do! Not at home though. I've never owned nintendo or sega or whatever.<br>I love old arcade games and pinball. A bar just opened a few blocks from my house that has about 25 old video games. Cenitpede, Donkey Kong, Arkanoid, Tapper, Ms. Pac-Man, Tempest, etc. I went over there last night and got 965,640 (stage 78) on Galaga beating the old high score by 700,000. They have a huge chalkboard where the list the high scores. Great idea, great place!

_________________
Ride my seesaw


Top
 Profile  
 
 Post subject: Re: Video Games
PostPosted: Sat Nov 13, 2004 8:00 am 
Offline
User avatar

Joined: Sat Jun 28, 2003 2:24 pm
Posts: 5335
Location: somewhere in Ohio
I relaly like video games too. Over the years, I've owned an Atari 2600, an NES, an original Gameboy (no Color/Advance/whatever), a Sega Genesis, and a PlayStation2. I have a bunch of games on my computer, including emulators for the NES and the 2600. I have all the Sims expansion packs, which is weird because I hardly play them anymore. My favorite PC game is Nethack, which is a dungeon crawl game. The graphics aren't the best, but the gameplay is amazing. It's totally free, and it'll run on just about any computer and operating systemm you can think of. If you want to check it out, go to www.nethack.org.

_________________
It's like that old song, “Blomp Blomp-a Noop Noop A-Noop Noop Noop.”


Top
 Profile  
 
 Post subject: Re: Video Games
PostPosted: Sat Nov 13, 2004 10:00 am 
Offline
User avatar

Joined: Sat Jan 03, 2004 4:21 pm
Posts: 1412
Location: From Nowhere
As of the moment Im addicted to Diablo II. Sometimes I really feel like I hate it and should just stop and I do....for about 5 minutes and then return. I've heard nothing but good things about Halo and Halo 2. I've never played either but figure I should give it a shot. I really want to play Goldeneye: Rogue Agent. Also, stay away from the Fight Club game. Uck..

_________________
Image


Top
 Profile  
 
 Post subject: Re: Video Games
PostPosted: Sat Nov 13, 2004 11:54 am 
Offline
User avatar

Joined: Sat Nov 16, 2002 9:41 pm
Posts: 998
Location: E--> CA, the dancinest place2b
Half Life 2 this Tuesday........ :o

_________________
Nothing is what I want.


Top
 Profile  
 
 Post subject: Re: Video Games
PostPosted: Sat Dec 16, 2017 1:50 pm 
Offline

Joined: Sat Jun 09, 2012 7:25 pm
Posts: 212
Location: Oregon
Chris Cornell, Soundgarden And Road Rash
Guest post by Chris Castle of Music, Technology, Policy
http://www.hypebot.com/hypebot/2017/05/chris-cornell-soundgarden-and-road-rash.html

In 1994, I kept getting calls from Electronic Arts about using Soundgarden in the soundtrack of a video game. Remember–at that time, the only music in video games was pretty limited stuff. The Electronic Arts game was called Road Rash and a new version of it was being released in a format called 3DO which I’d also never heard of. The thought of trying to come up with a new deal structure for music in a video game sounded like it required more attention than I had to give, and I pretty much turned them down flat.

Shortly after passing on what in hindsight was more opportunity than headache, I got a call from Soundgarden’s management. It appeared that Electronic Arts had approached the band directly–a move guaranteed to piss off a label. Soundgarden were huge Road Rash fans and played earlier versions of the game on their tour bus. A lot.

And another thing–the band thought there was something to this music in video games thing. They wanted it to happen. One thing I learned from the great David Anderle was that you should always listen to your artists, so I thought maybe we’d give this music in video games thing a chance since the band wanted to do it. Dunno, could be good.

I asked Soundgarden if it was OK for us to use them as leverage to get some other A&M bands into the game so that we could control the audio landscape. They thought that was just fine. So I called Electronic Arts back and told them that I understood from our artist Soundgarden–who EA had gone to behind our backs–that EA had a need of music for their new Road Rash game. Which was good because it just so happened that I had music to give them.

Well…not give them exactly.

EA agreed to take tracks by our other artists in the genre, so I worked with Soundgarden’s first rate product manager to make it happen. He’s the one who really deserves the credit for making this happen at the label, including bugging me way too much. We came up with a list of artists who we thought would get off on being in the game, particularly alongside Soundgarden. This was Monster Magnet, Paw, Swervedriver, Therapy? and Hammerbox. EA found slots for all of them. Because this was found money, I agreed to let each artist keep their share of the royalties on a nonrecoupment basis, meaning we just passed through 50% of our revenue from EA. Plus the bands got the publishing royalty.

Let’s just say that every artist involved in the project made bank. Plus EA agreed to give us all kinds of promotional goodies. It was a great deal. In fact, it was such a great deal that the rumor is that EA swore they’d never do that deal again. Even so, the game producer Randy Breen was a big believer in the music and games reality at a time when it did not exist. He hung in there and put up with all my bullshit.

Of course none of this would have happened without Soundgarden and Chris Cornell. Would someone have put front line music in a video game eventually? Sure, but the fact that Soundgarden–at the height of the Superunknown phenomenon–were willing to take a chance on what could have backfired in a pretty visible way made a huge difference in the evolution of what has become a major way of introducing fans to bands. And it speaks volumes that Soundgarden’s generosity with their own success allowed five other A&M bands to participate when Soundgarden could just as easily have taken all the Road Rash music slots for themselves. In addition to all their other accomplishments, Soundgarden and Chris Cornell should really be recognized for having the vision to embrace a whole new way of using music that we have taken for granted for a long, long time.

It’s that spirit that made the entire label love those guys and stick with them for years. We were really lucky to have had the opportunity.

You can’t ever really know what goes on inside someone’s head. There will be a lot of stories and resume about Chris Cornell, but I wanted to tell that story of a combination of vision and kindness. For there are no other words.


Top
 Profile  
 
 Post subject: Re: Video Games
PostPosted: Sun Dec 17, 2017 12:45 am 
Offline
User avatar

Joined: Mon Mar 17, 2003 5:30 pm
Posts: 31875
Location: Windsor,Ontario Canada
Ed Hunter is a greatest hits album and video game released in 1999 by British heavy metal band Iron Maiden and Synthetic Dimensions respectively. The game objective consists of following Iron Maiden's mascot, Eddie, through various levels depicting the band's past album covers. The accompanying CDs have the group's most popular songs, as selected by fans on the band's official website.

The album was released alongside a tour of the same name, in which the band only played songs which were featured in the compilation. The tour itself was also notable for marking the return of former guitarist Adrian Smith and vocalist Bruce Dickinson, who had left the band in 1990 and 1993, respectively.

Image

The band's intention to release their own video game was announced in a sticker which appeared on the case of their 1996 compilation album, Best of the Beast, which stated, "Available soon... Melt, Eddie's own state-of-the-art 3D game." In September 1997, the band announced that the Melt project had been cancelled, with then vocalist Blaze Bayley commenting, "It was crap. Maiden want to give their fans something to blow them away. The new one will.The band also revealed that a different game would be released in its place, with Bayley commenting, "This game is nearly there. You've got to get to Eddie through time and space, heaven and hell..... the works ! It's a shoot 'em up which we promise will out-shoot`em all.Prior to its release, bassist Steve Harris commented that "it's the most amazing thing I've ever seen. I don't get shocked very often, but Ed Hunter was so good. It's like walking into a 3D version of the Somewhere in Time album cover, like going into the bar at the Ruskin Arms, only full of aliens and stuff. You go in and we'll be, like, holograms playing in the corner, or sitting at a table gambling. And then you've actually got the game itself, which is, like, this big shoot-'em-up chase through space and time to catch Eddie. It's brilliant.Originally slated for release in the Spring of 1998,the game was then pushed back to Christmas 1998 and eventually July 1999 to tie in with The Ed Hunter Tour.

The package includes 3 CDs. The first CD contains 14 songs, the second CD contains 6 songs and the installation program for the game, and the third CD contains the game data. The soundtrack consists of the top 20 songs voted for by Iron Maiden fans on the band's official website.The US version also contained a hidden bonus track of a new vocal version of "Wrathchild" with Bruce Dickinson.

The game passes through various levels, starting in London's East End before progressing to a psychiatric hospital, hell, and other various locations, all of which are lifted from the covers of past Iron Maiden albums.While the gameplay itself consists of shooting the appearing enemies with the mouse cursor, it acts as a rail shooter, meaning that the player has no control over movement apart from occasionally choosing the route he will take through the levels.In spite of this, the user can select which tracks play in the background, although only one song can be chosen for each level, which led to critics complaining about the soundtrack's repetitiveness.


Top
 Profile  
 
 Post subject: Re: Video Games
PostPosted: Wed Dec 20, 2017 1:48 am 
Offline
User avatar

Joined: Tue Jul 08, 2014 4:19 am
Posts: 13911
Location: misanthropia
Image

_________________
It's here, but it's hidden.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group